23.9.08

Play thoughts

Belatedly catching up on posts on Rocktimists (featuring a couple of much missed Stylus writers, among others), I was particularly interested by this one.

I instinctively wanted to disprove its comparison of the current positions in the video games market to thoughts on music compression, largely because I'm on different sides in each case (Nintendo and Elbow, in short). But the more I thought about it the more it seemed to fit. Is wanting more dynamic range and being able to hear little details in records really all that different from people getting fussed about framerate and polygons per second?

I tried to think that the first is a far more intrinsic part of music, but can that really be the case? Video games are different from the passive experience of watching TV/movies (even if you're playing Metal Gear Solid 4) but isn't the image with which you're interacting about as intrinsic as you can get?
On the other hand, is there a music equivalent to outdated games with comparatively basic graphics that remain fun to play? Production techniques can definitely lead songs to sound of a time (even if that time isn't their own). And early uses of synths, for example, don't do all that could be possible with improved technology, but listening to a song the primitive nature of the technology would hardly leap out in the same way as someone playing twenty-year-old games. I suppose if you go back to the earliest days of recorded music you would get to something similar, but there is no retro scene that I am aware of celebrating such recordings in the same way as Commodore 64 games. Which maybe proves something.


These kind of issues have been interesting me ever since getting back into video games a couple of years ago, and discovering an internet community on the likes of NeoGAF that is not dissimilar to the music one (except even more male, American and filled with in-jokes) and useful for finding the really good stuff out there.
One of the most striking differences is how bloody positive people tend to be. Hit your average music discussion and chances are high of finding biting dislike of whoever is being discussed, especially if they're popular. It's not like that doesn't happen with games but on the whole people seem to be much more likely to be actually happy with what's successful! To the point of developing strong loyalties to the multinational companies that provide it, no less.
I think the key thing here is the fact that an objective review is a lot less of an oxymoron when it comes to games. If a game just isn't fun then chances are it isn't fun to anyone else either. There are exceptions but given the level of effort required in making a game, a big budget really does make it likely to be better. You won't get everyone to agree on the merits of Shadow of the Colossus, much like you won't get everyone to agree on OK Computer, but you'll get much closer. The effects of this particular type of groupthink can be peculiar at times. Stylus never had to deal with anything compared to gaming sites getting crazed reactions to a review giving only 8.8/10. But every time I see a comments page full of genuine, deservedly positive replies it does make me a little happy.


Incidentally, while we've mentioned the subject of compression and video games, this is pretty amazing. Not in a good way.

2 comments:

Ian said...

This is quite good, I like this. I have no real response other than that, though.

if said...

Thanks! I may have something more refined to follow up if the occasion arises.